So, I have used a color ramp node with 6 color stops and an RGB mix node to add more variation for the wooden planks. This will only give a few color variations. It provides basic wooden floor plan structure. Wooden Floor: The main ingredient for making this material is a brick texture.Note: These materials are only suitable for 3d floor plan projects. Most of the textures are based on Principled BSDF and the list does not include simple materials such as plastic, cloth, wall paint, etc.
Let us now look at the procedural materials used to make the 3d floor plan. As a result, it reduces memory usage and improves rendering time. For this reason, basic procedural textures can be used for making materials for most of the objects. Also, It is better to add Color ramp node and RGB mix nodes to mask AO in some areas and change the AO color.ģd floor plan contains a lot of objects and adding PBR textures to each of them will need a lot of memory. In this project, AO is used to impose shadow on wall corners. The main purpose of this node is to control ambient occlusion per material. Yet, it is not recommended to apply on complex geometric objects, because it increases the rendering time. This node only works in cycles and it is suitable for simple geometric shapes like wall, simple doors and windows. Bevel nodeīevel node can be used for making rounded edges without modifying the actual geometry. First of all, let’s see some blender nodes which are useful for all kinds of projects.