Dynomite has an extremely inconsistent feel, with eggs inexplicably sticking to the sides of others which they are moving past and away from. In fact, the game mechanics feel the same between versions 1 and 3 of Puzzle Bobble, though the fourth game did change things considerably. One of the things that made Puzzle Bobble so great was the amazingly clean and consistent gameplay. However, that is just about the least annoying facet of the games. The game will often provide you with all of the proper color eggs you need to get a dynomite combo, but just as often it will provide you with that number of eggs minus one, which can be quite frustrating. The bomb destroys any egg it strikes and all of its immediate neighbors, as well as raising the eggs about a third of the way up the playfield and halting their progress momentarily. This is very annoying if your current egg was formerly a bonus. Get enough of them and it is a "dynomite combo", which turns your current egg into a bomb. Unfortunately, the targeting cross is a dubious prize at best, as it is very large and tends to make it difficult to see what you are aiming for.ĭynomite has " combos", meaning making several egg-breaks in a row with successive shots. Pop the egg, and you get bonus points, a score multiplier, or a targeting cross there are also eggs which narrow, widen, or raise the contents of the playfield. Pop them, and you will be rewarded (within several mouse clicks) with an egg which contains a prize. The other gameplay "innovation" which differentiates this game from Puzzle Bobble is that rather than having bubbles which contain rewards or which are special and thus do things other than just pop, Dynomite has eggs which contain baby dinosaurs. The acceleration and maximum speed at which the eggs they it slow down somewhat. Whirley flies faster each time you whack him, until he gets away and you get a new color. Hitting Whirley with an egg "whacks" him, and you avoid the color of egg which he is carrying, at least until the next time he comes around. If the deluxe version is unregistered, then it adds extra load time onto its ample startup delay to convince you to register.ĭynomite also features an annoying pterodactyl named "Whirley" who will bring you new colors of egg, making the game more difficult. The deluxe version of Dynomite also has some more sounds, and an unusually long load time which really brings the online experience home. This is a serious problem because the game is controlled with the mouse, unlike Puzzle Bobble which only allows you to aim a launcher back and forth - it has granular firing angles, but it doesn't try to hide it. The web version is very short on granularity, with the eggs falling down the playfield in small jumps rather than moving smoothly, and with the eggs not actually seeming to move at arbitrary angles as they seem to in the deluxe version. The two games differ in terms of actual mechanics, but are otherwise the same game.
There are two versions of Dynomite A web version featured on the MSN Zone, and a downloadable version for Win32/ DirectX called "Dynomite Deluxe". If the eggs reach past the border at the bottom of the screen, you are "crushed" and the game is over. Both the puzzle and "endless puzzle" (or action) modes have various difficulty levels which control what colors of eggs are present at the beginning of the game and how fast one is meant to go. The primary difference between the two is that Puzzle Bobble moves the collection of bubbles down every n moves where n is between 3 and 7, and Dynomite moves the collection of eggs down constantly, speeding up when you have them mostly cleared away, and as the game progresses. Both games even feature action and puzzle modes, and special eggs which when broken do slightly more complex things. Both feature a cute dinosaur firing some colored things at some other colored things (In the case of Dynomite it is eggs, while in the case of Puzzle Bobble it is bubbles) and when enough of them of the same color wind up touching as a result, then they break, and any other shapes attached to them are dropped off the screen for a point bonus. It is a fairly blatant ripoff of Taito's Puzzle Bobble games, also known as Bust-a-Move in English-speaking countries. Dynomite is a game made by Popcap Games and first immortalized on Microsoft's Zone gaming service.